Return Home
Membership Login | Register
Home » What's New » News
Join Us
Membership Sign In
Home
Latest News
Community Updates
Gaming News
Events Calendar
Meeting Logs
RSS Feeds
About the Soldiers
Divisions & Subgroups
Fan Fiction Storyline
Frequent Questions
Rules & Guidelines
Allied Organizations
In Their Memory
Awards & Medals
Membership Rosters
Game Servers
Screenshots
Video Gallery
Download Center
Surveys & Polls
IRC Community
Message Boards
Remnant Bank
Imperial Center Store
Site Map
Website Help
Support the FES
Outside Links
Banner Kits
Database Stats
Web Team Credits
Send Us Feedback
Network Features
How awesome will CoD 7: Black Ops be?
MOTHERFKIN CROSSBOW AWESOME
Trailer looks pretty cool
Mildly intrigued...
Meh
Waste of time
GTFO.
Votes: 635119

 
» News Article
The Navy post-SWG »
Category: Black Sword Report
Posted June 25, 2011 by Motti


Well the time we were all expecting would eventually happen is here, SWG is set to be put down December 15th of this year. What does that mean for the Navy? Let’s go through a quick breakdown that we discussed in our emergency Senate meeting this morning:

  1. What will the Navy do now?

    We’ll carry on as we always have; making our experience the best there is in SWG. We’ll continue to satisfy our member base and bring the best content and events as we can to our base. We’ll also kill a whole lot of rebels.

  2. What’s going to happen after SWG is dropped?

    We still plan to have those playing SWTOR to switch to Corporate Universal’s planned guild. We of course don’t want to lose the Navy, so there are plans to setup pre-cu based servers for those who enjoyed SWG and want a place to play. If we can break down some of the new content or even NGE content, we’ll include this as well.

  3. Is another game in the Navy’s future?

    Of course. Without a game, the Navy won’t be able to function as an active division. Debates are ranging from EVE Online to Star Trek Online, though Star Wars fans may shoot themselves in the face if we make STO an official game. We’re looking for another MMO that offers space and sci-fi elements.

  4. What about our website and all that SWG-integrated features?

    Obviously we can't use that anymore, so any SWG-related features will be pulled unless we can get them working with a pre-cu backend. Any new game will of course be brought into our website.
We will go into more detail once plans are further along for our post-SWG plans. We don’t want to decimate our member base, but we understand that we won’t be able to keep all of you, and we won’t be able to keep everyone satisfied with a single game with so many opinions. No division or gaming club for that matter wants to lose their established game, but we have no choice in the matter. We’ll continue to move forward, we hope you all continue with us through that journey as well.

- Fleet Rep, Admiral Motti.

Reader's Comments »
Jelnor
Posted 27-6-2011 at 11:26 AM EST
Man this sucks Always thought I'd have a game to enjoy through SWTOR.
Razik
Posted 27-6-2011 at 07:11 PM EST
No interest in the SWGemu?
Wolfgang
Posted 28-6-2011 at 08:21 AM EST
Theres a lot of interest in SWGEMU, but when you've put almost 8 years into a game, its economy, built up so much, it's going to be a hard sell to convince people to start over on a system we'd have control over.

The last two years have been great compared to the two years before it. Devs were on a roll with fixes and content, so it's going to hurt going back to a game with a lot of bugs and slow development/patching again. We will also NEVER get new content from SWGEMU atleast until they can convince SOE to open source SWG's engine.
Last edited on 28-6-2011 at 12:22 PM GMT by Wolfgang
Forgotten
Posted 30-6-2011 at 12:52 AM EST
SWG doesn't needf**king content. Its a sand box PVP game, your only goal is to kill other players.
Jelnor
Posted 4-7-2011 at 10:30 AM EST
Forgotten wrote:

SWG doesn't needf**king content. Its a sand box PVP game, your only goal is to kill other players.

New guns = content. After 7 years of killing the same people, you want some changes every now and then.

The other problem with having a code base thats unmonitored is that we need enemies... unless we make our own enemies hmm. Divide guilds into rebels and imps?
Nacon
Posted 29-11-2011 at 09:31 PM EST
Deleted the StoreLouis account for posting dumbs**t
DarkAngel
Posted 30-11-2011 at 09:59 AM EST
Lol... funny how he'd go through all the long recruitment process just to spam for "uggboots" lol
Last edited on 30-11-2011 at 09:59 AM EST by DarkAngel
Havoc
Posted 30-11-2011 at 11:23 AM EST
Strange how that turned out. Removed all his clutter posts.
Nacon
Posted 30-11-2011 at 02:53 PM EST
Havoc wrote:

Strange how that turned out. Removed all his clutter posts.
Thanks I was trying to find out how to remove it with out having to delete the whole report...
Havoc
Posted 30-11-2011 at 04:14 PM EST
Yeah basically need to go in under "edit" for each post and then the delete checkbox. the new system will be a little easier
Nacon
Posted 30-11-2011 at 06:41 PM EST
I know that just couldn't edit out the ones in the News section everything else I can edit on these forums. But no biggie since it got taken care of.
Havoc
Posted 1-12-2011 at 09:35 AM EST
Strange, Ill check on permissions for this forum.
Nacon
Posted 13-12-2011 at 02:18 PM EST
Havoc wrote:

Strange, Ill check on permissions for this forum.
Tryed a few things to edit the new spammers. Could only delete members account not edit the news. Might be a super administrator forum access that lets you do that. I just have reg admin.
 
 Digg this topic · Save to del.icio.us · Slashdot It · Post to Technorati · Post to Furl · Submit to Reddit · Share on Facebook · Fark It · Googlize This Post · Add to ma.gnolia · Tag to Wink · Add to MyWeb
Website Credits - Terms of service - Privacy - About us - Contact us - Help
© 2009 Force Elite Soldiers. Completely financed by Member Donations.
13,923,568 visitors since 2001 - This page loaded in 0.49379 seconds